Versus ورسز · international: Mighty Wars
First professional role
Backend developer. Also contributed to game design and client, and wrote the AI for the enemy bots.
Seed & publishing pitch · 2026
Fateh (فاتح — "The Conqueror") is a real-time multiplayer territory-conquest strategy game for mobile and web. Live in Iran since June 30, 2026 — ready to launch internationally as Conqueria.
Real match footage · Team 2v2
01 — Who's building it
Founder · Game developer · Full-stack engineer
I design, build, ship and operate games end to end — from server architecture and real-time netcode to enemy AI, economy, LiveOps and analytics.
02 — Track record
First professional role
Backend developer. Also contributed to game design and client, and wrote the AI for the enemy bots.
First large-scale project
Joined a huge production mid-flight and shipped features into a live, large codebase.
First role as tech lead
Tech lead and full-stack developer — and my first web game.








03 — Fateh, built by one person
Fateh is my own game: I designed it and built it end to end, as a solo developer.




Game design, code, art direction, balance, LiveOps and analytics are my own work. The studio I work at provided shared platform infrastructure:
04 — Core gameplay
Live illustration — the actual rules, simplified
05 — See it in action
06 — The game loop
Every match feeds four progression tracks at once, and every track feeds back into how you fight. Difficulty adapts through league-scaled AI and dynamic difficulty adjustment (win/loss-streak board bias), so matchmaking is never empty: a bot fills any seat within 5 seconds.
Fatehcore loop07 — Game modes

6–10 territories. The core ranked ladder.

Free-for-all on 12–20 territories. Unlocks at level 3.

Allies merge troops and never fight each other.







Journey — 24 hero stages
Daily Challenge — rival heroes
Nightly Clan Wars
Friendly rooms & spectating
08 — Abilities
Players equip a 3-slot ability loadout plus one passive. Tap or hover any ability to see what it does.
09 — Progression & meta



Collect wood, stone and iron from map caches, build your castle and level five defensive powers. It visibly grows through six tiers.



4 stat upgrades, 36 booster variants (coins, XP, trophies, troops), 3 daily quests, reward selection and a 12-hour free chest.



Tiered achievements for wins, streaks, tournaments and more — plus a single "power" number that makes progress legible.
10 — LiveOps
Events are scheduled as rows in the database: they switch on and off by time window, keep their own leaderboards, and archive final standings forever. The whole economy lives in a live-editable balance config.




Update announcements for players & social channels
12 — Customization, shop & screens
25 heroes · 12 avatar frames · 12 troop skins · premium player colors · 10 collectible gifts








13 — The numbers · engagement



Production database, Jun 30 – Sep 27, 2026. Sessions = WebSocket connections, 10 s – 3 h. Daily playtime averages each player's total session time per active day, capped at 3 h per session.
14 — The numbers · growth
Distinct players with at least one session per day (Tehran time), averaged over each Monday-start week. Launch week had 6 days; the current, incomplete week is not shown. Hover the bars for values.
15 — The numbers · retention
Cohorts Jul 6 – Sep 26. "Engaged" = players who finished at least 3 matches on their first day (6,466 players).
16 — The numbers · monetization
Conversion = distinct payers ÷ distinct active players over the trailing 7 days. Revenue: Myket + Baziness Pay; CafeBazaar is excluded because its early purchases were store test transactions. The latest week is still in progress.
17 — What I'm asking for
To rebuild the interface for global audiences: a left-to-right layout, a cleaner first session and store-quality polish.
Character, ability and UI animation — the fastest way to raise perceived quality and store conversion.
Launching Conqueria on international stores and in new countries: store presence, user acquisition and market selection.
18 — Roadmap
Ahmadreza Kamali · Founder & developer of Fateh / Conqueria
11 — Social
Players don't just play — they built a community